7/1/2023 0 Comments Iron harvest factions![]() Tell me about the Steampunk influence, did that come before or after the WWI concepts? These are not uber-powerful super-units, but rather very versatile and unique units that range from snipers to exo-suits to melee mechs, all the way to battleships on legs. Each faction has three unique hero units as well. Saxony’s engineering skills brought them very tough, but expensive and highly specialized units. Rusviet, on the other hand, relies heavily on firepower and is particularly strong in close range. Polania uses lighter but cheaper mechs and excels in hit and run tactics. All mechs are completely unique, as well as bunkers. They all have a unique infantry class and two specialized infantry units (the other infantry classes are shared between all factions). How do each of the three factions bring a unique flair to combat?Īll factions, Polania, Saxony, and Rusviet, were designed to look and play differently. In the endgame, the really big mechs enter the battlefield and at this point, only rare indestructible cover is still useful. Some of them can destroy cover depending on their weapons, but they can’t go through most of it. At the beginning infantry – and cover – play a very important role. What helps is the fact that a normal Iron Harvest match has multiple phases. This is a challenge because the map might look totally different at the end of a mission compared to the beginning. The bigger ones can not only walk through most cover, even a whole house isn’t an obstacle for them. Therefore your units must stay on their toes most of the time, especially when mechs are approaching. Cover is essential to keep your troops alive, but cover can be blown apart. How did the concept of totally destructible environments come into play when designing levels? Sending your troops recklessly to the frontline rarely really impacts the fight and you have to think and adjust to the situation. Your rifle doesn’t deal any damage to a heavy mech? Pick up an anti-mech cannon, flank the mech from behind, and witness how a well-positioned infantry squad can bring down a mech. There is a unit, weapon or tactic for every situation. A cleverly positioned AT gun or nimble infantry can take down even the most monstrous war machine. Not the strongest unit, but the unit with the better position wins. But mechs aren’t as invincible as they may seem. From smaller and quicker ones to giant walking fortresses. Mechs are an integral part of the Iron Harvest battlefield. How do the giant mechs influence combat strategy? While exploring the world, historians may find some clues to actual historical figures as well who do not participate in our storytelling but are still part of the Universe. One of our heroes even leads a Polanian cavalry squad. Cover plays an important role for infantry, who can engage in melee combat. ![]() But there are still many elements you would expect, like trenches, sandbag barriers, barbed wire, artillery, cannons, and heavy MGs. But instead of the first tanks, airplanes, and far better automatic weapons, it was diesel-powered mechs that took center stage in the conflict in our world. In World War 1 – both the real one and in ours – people thought it would be a war like any other, unaware of the destructive power of mechanized warfare. What will WWI/history buffs notice in Iron Harvest? But in the end, it is a fictional world with giant walking machines and we made sure to mix up everything enough to get away with that. Saxony for example has many similarities to Prussia or Germany. Our factions are loosely based on real-world countries. ![]() We liked how the “old world” clashed with scientific and technological progress, which is one of the big themes of the game. The creator of this universe, Jakub Różalski, took the beauty of Poland’s rural landscapes and combined it with giant diesel-fueled mechs. Of course, we have to take into account that the 1920+ universe is completely fictional, but it is correct that it takes its inspiration from the early 20th century. With Iron Harvest being based in an alternate reality, how was the game’s world influenced by the climate following The Great War? What liberties did you take? We got in touch with Jan Theysen, creative director on Iron Harvest to talk about the process of Iron Harvest’s creation. The game captures the WWI aesthetic from the locations, to the weapons, and even the giant dieselpunk mechs! What’s that? There weren’t any giant dieselpunk mechs in WWI? Well, that’s precisely what makes Iron Harvest stand out. Iron Harvest is a recently released real-time strategy game set during World War 1.
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